andres burbano | works, artworks, projects

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2015 | Imagining Macondo

Interactive Installation by George Legrady, Angus Forbes and Andrés Burbano for the Bogota International Book Fair, Celebrating García Marquez literary Legacy.

Imagining Macondo from The New Dunites on Vimeo.


info by request



2013-2015 | Golden Photographie Scores

Series of photographic prints based on the research about photosensitive properties of Gold Chloride. This process was described and implemented by Hercules Florence in Brazil, around 1833.




info by request


2013-2015 | RGB Stratospheric Camarena

Video of the launch of a helium ballon to the Stratosphere (20 kilometers high up). The balloon carried a payload with an experiment using 3 black and white video cameras with color filters in front in order to produce a final video in full color. The color process implemented is based in the one designed and patented by González Camarena in 1938.




Stratospheric_Camarena from The New Dunites on Vimeo.



info by request


2013-2015 | Haptic Stratosphere

Photographic installation based on séries of more than 400 pictures taken with a go-pro cČmera in a trip to the Stratosphere.


info by request


2013-2015 | COMDASUAR MK II

Gas Sensor Network with Wiring. for the STEM Project. STEM is an ongoing initiative developed by the Media Arts and Technology Program at UCSB.




Git Hub site


2010-2012 | New Dunites

New Dunites is a site-specific art project comprising research and a multimedia installation. It investigates a historically rich geographic site in an attempt to articulate the intersection of two distinct concepts: "Archeology of the Media" - a term coined and developed by authors like Siegfried Zielinski, Friedrich Kittler and Erkki Huhtamo, that reflects on today's technologies by linking them to the socio technical histories out of which they emerged - and "Steps to an Ecology" - which stems from the work of the philosopher and cyberneticist Gregory Bateson -. Bateson understood "Ecology" not as something given but as a place one arrives to through careful preparation.



The New Dunites from The New Dunites on Vimeo.



New Dunites | Scientific Team from The New Dunites on Vimeo.


Documentary | Project Scientific Team | ACM Multimedia, Japan | Website


2010 | M3 Moon Mission

Is a computer simulation of a space mission to the moon using the capabilities of STK Satellite Tool Kit software and in particular the Astrogator propagator designer. STK is powerful and complex software that works with orbital mechanics, gravitational fields, satellite design, etc.



Shown at Allosphere UCSB and Off Limits Madrid | Moon Mission Website


2008 -2010 | Two Cycles

Two Cycles is a system for performances in the urban environment composed in principle by two bicycles in motion. Every bicycle has a small laptop computer; the laptops are interconnected via a mobile ad-hoc wireless network. Thanks to the network the laptops can share data. The data shared by the computers is translated in real time into sound. Two Cycles has been performed three times: in Santa Barbara California in 2008, in Geneva Switzerland in 2008 and in Madrid Spain in 2010.



Next performance in Sao Paulo, November | Two Cycles Web Site


2009 | Facing Data

The amazing human ability to get information from faces have been influential to certain visualizations -like Chernoff faces - which explore that perceptual condition to represent data or information. In general the visualizations using faces work with drawings, in "Facing data" the main component is to explore faces to represent information but using photography. Additionally to read the images in an appropriate fashion the OPENGL three dimensional space offers us tools to see using zoom-in and zoom-out. The old techniques of chiaroscuro were also a useful tool to determine the final look and feel of the project.



more info


2009 | Camerin Obscura

Camerin Obscura is a reactive installation based on a hand made Camera Obscura - an ancient tool for visualization - that includes a basic artificial vision system and a sound server creating an unusual experience integrating optical image, audio synthesis and computation. From a cultural point of view the project is an attempt to explore the Do It Yourself roots as an important characteristic of American culture.



Camerin Obscura Web Site


2009 | MSCRI

The visual component of MSCRI explores light masses in real time working with present and near past of video image. The body of the spectator affects with his/her motion the system, but nothing is attached to his/her body. In MSCRI the real time video image is self mixed or self blended but it happens using different previous frames. Visualization of algorithms are used as a curtain -mask- behind the video in real time and the previous frames. Additional video filters are explored in order to enhance the predominance of certain luminance conditions. Additionally some basic robotic elements are included in order to scan a wider area with a distance sensor.




MSCRI Web Site


2009 | Gas Sensors Box | Stem Project

Gas Sensor Network with Wiring. for the STEM Project. STEM is an ongoing initiative developed by the Media Arts and Technology Program at UCSB.
The Sustainable Technologies for Experimental Media Project aims to cultivate relationships between media arts and the environment. Phase 1: Collecting Environmental Data. Phase 2: Visualization and Display. Phase 3: Parametric Design of Structures. Environmental data and energy are harnessed in the production of low-powered multimedia systems and spaces. Sustainable Technologies for Experimental Media.



PDF STEM project


2009 | Iphone, Robio and COSM

Info comming soon



more info comming soon


2009 | Self Assembled Sculpture in Zero Gravity Proposal

Magnets are flexible material elements for our purposes as far as they have two states: attraction and repulsion that condition can be seen as a binary information principle. Additionally there are surfaces on the magnets -often the sides- that can be neutral, so at the end we do have three different states of matter that can be the seed of a self assembled complex structures.In absence of gravity actually it is possible to explore self assembled structures in three dimensions detached from the ground. The aim of the project is to create controlled conditions in zero gravity to build a self assembled small structure based on magnets, or probably the combination of magnets and velcro.



PDF document


2009 | STK Maya

I decided to adapt a STK exercise from the STK manual about of Venus Transit to do the scenario and calculations from the largest Maya Observatory at Chichén Itzá and also in the times that those transits occur in the firs 1500 years AC -Period of important Maya Civilization achievements -.



PDF document - at the end


2009 | Data Visualization Clock

A twelve hours clock shape is the base of a data visualizatin. The data set comes from the Seattle Public Library and now is working with only one day. The interaction works as a zoom (mouse Y axis movement). The zoom works in a literal way and also as a simbolic way, because it is changing scales (hours, log (10), log (2), 10 categories) while the zoom goes in. In the visualization we can see information about, Total Traffic, Check In Check Out, and Dewey Categories, all of them differentiated in hours a day (10 hours between 10:00 am to 8:00 pm).



more info


2008 | Young Leonardos

We seek to make visible, connect and help Young Leonardos around the world. We believe that we must cross fertilise the best ideas and techniques of the arts, sciences, and technology to set in motion the changes needed to make our society just and sustainable.
Think for one moment on the word vision*, it means at he same time to see and also anticipation, imaging the future. Having it in mind Young Leonardos Initiative: Yole, is a platform to imagine, to think the relationship between knowledge, creativity and critical thinking but projected to the future. What does it mean? thinking on projects that are involving young people, the people that actually represent the future.



FaceBook Group


2007 | Paradiso in the Fog Screen

Paradiso is a basic 3D model in OpenGL of "Paradiso" structure as is described in the "Divina Commedia" by Dante Alighieri (The order of the Spheres of "Paradiso" is: Moon, Mercury, Venus, Sun, Mars, Jupiter, Saturn, Stars, Primum Mobile and Empyrean). Paradiso is also an attempt to explore the possibility to translate the experience to fly using a virtual scene and external input, because it works with an ultrasonic ping sensor that measures the differences in motion of the hand-harm distance of the user respect to the sensor. The sensor is not invasive so the user can interact only with his/her movement. Paradiso is a sketch for an interactive installation.



more info


2005 - 2007 | Opening Source

To open the source code is one of the most significant processes in our contemporary technological landscape -the main reference is the free software culture or so called open source culture-. Opening the code means to share and to make something free. In the Open(ing) Source project what matters is to open, to share, some genetic/migratory information of the first participants of Open(ing) Source.



Opening Source Web Site


2006 | Excavacion

"Excavacion" is a media art installation based on the reconstruction of an archeological excavation in the underground of the "Teatro Colon" and the video transmission of that place. Teatro Colon is one of our cultural landmarks and is a place for events as opera or ballet.

In the original archeological excavation some animal and human bones were found dated to the beginning of the XX century. In this "site specific" installation the bones are located again in the original place and a surveillance camera broadcasts the image to other places in the theatre. The project was possible thanks to the collaboration with anthropologist Andres Barragan who was officially called to do the excavation process. The info about the project is given to the public in an ambiguous way; the idea is to stimulate visitants to create their own hypothesis of the first origin of the bones. People talks today about a phantom of the theatre, dinosaur bones or a possible murder. Salón Nacional de Artistas. The most important contemporary art event in Colombia.



more info


2006 | Telegrama

"Telegrama" is an artwork dealing with the role of communication in contemporary society. Thanks to several visits to Tunja, an intermediate city in a county of Colombia, this work operates with the mobile phone network. First asking people to think about a question that nobody could answer in his/her entire lifetime about their city. People gave me their questions, and then the questions where sent as text message to the mobile phones of many people of that city. I was looking for the connection between technology and society and to remark on the importance of the creative use of technological devices in our country, especially in the intermediate cities and the countryside. Salon Regional de Artistas. Tunja, Colombia 2006



more info


2006 | Inalambrica DC - Public WiFi for Bogota

The basic idea of this project is to provide free internet access ussing WIFI in different places in Bogota, far from thinking on a large scale network we are working on a net of people who can adequate some personal routers, antennas etc, to re-direct and cover some public places as parks, squares, etc on the city. Now the WIFI network "Inalambrica DC" has 10 active interconnected -wds- nodes. People from different universities and schools, enginiers and artist are working together in this collective and self founded project.



Inalambrica DC Web Site


2006 SLOW

SLOW is the acronym of "Software Libre para OSx y Windows". (Open source for OSx and Windows). Based on the idea that GNU is more complex, larger and deeper than only Linux. "SLOW" is an Open Source software distribution, our idea is to provide Open Source sofware for the most common operative systems, given slow steps in order to migrate to Open Source software, which is very interesting and adequate for our conditions in Colombia. Usually "SLOW" operates as a nomad lab in public spaces and educative institutions. Far from unnecessary radicalisms, "SLOW" is a project to stimulate the use of Open Source in order to expand our software ecology.

SLOW Web Site


2006 | Botanica e interfaz

Botanica e Interfaz was recently approved by the Research Committee at lo Andes University - So, now we have a small budget to develop it. "Botanica e Interfaz " consists in the creation of a native plant garden and the interconnection of this garden with some databases related with information about the situation of the environment in Colombia. The project is developed with the aid of a biologist and an electric engineers. This project is a collaboration with Patricia Nino and the PhD Jorge Sofrony. Patricia Nino is a Colombian artist working on robotics who also has projects in the University of Plymouth in the U.K. Jorge Sofrony has a PhD in electronic engineer in the field of "control".

more info comming soon


2006 | Stream Platform: "Beagle"

Implementation of different initiatives of streaming media and streaming video based almost in its totality in Open Source software for development of different academic initiatives at Los Andes University. We are working on a program to transmit using Darwin Streaming Server several conferences from the university to the outside. The streaming platform "Beagle" and its content was selected as representation of our University in RUMBO, Red Universitaria Metropolitana de Bogotá. RUMBO is in fact, the Internet 2 project for Colombia.

more info comming soon


2003 - 2005 | Ways of Neuron

Is an online scientific documentary about the impact of Neuroscience research and its relationship with the nature of the mind. A fundamental aspect of the documentary is, from an aesthetic point of view the coherent relationship between data processing and content access. The documentary will have a navigational interface whose design will be guided by conceptual principles rather than by traditional principles of visual design. The need to understand something about the mind brought me to the idea of creating an interactive documentary that discusses the Neuroscience and how it is related to other disciplines and fields of knowledge or creation.

Neuroscience has evolved in such a way that it is important for the community to understand its repercussions, complexities and possibilities. Neuroscience research opens a new set of questions regarding the human condition. The documentary is informative while using professional and respectful sources of research and information in order to provide the necessary depth of content bound to these scientific fields; it is based on three types of materials: interviews with specialists, interactive experiences and audiovisual material. The project covers twelve general conceptual axes: Brain, Cognition, Consciousness, Emotion, Evolution, Imaging, Language, Memory, Mind, Neural Networks, Neuron, Perception.



Ways of Neuron Web Site


2002 - 2004 | Quiasma

"Quiasma:Landscape" is a complex project that combines research, travel and documentary, narrative and digital audio and video recording; including, as one of its significant final results, two interactive interfaces. "Quiasma" explores the mediated treatment in a strained territory, through different rites of celebration. In its first stage, it gathers a rich and lengthy material in video, images and sound, collected all over the territory of Colombia, in several pagan and religious festivities that occur in different days along the year.



Quiasma Web Site


2001 | Typovideo

"Typovideo" is an on-line ASCII video streaming system that explores, the relationship between communication, image and freak technology. Originally designed for a old Power Mac computer, "Typovideo" explores the translation of video into ASCII characters and also the their transmission. "Typovideo" was on-line during 2003 sometimes with transmission problems. The project works in the electronic creation with old technologies but it was also a project exploring server technologies and compression formats, The project understands the audiovisual communication as an enigmatic and complex process.



more info